Matanataki's Digital Waste Payment Platform
A mobile waste management platform for residents in Fiji, funded by the UNCDF.
skills
ux research, product design
role
ux designer
year
2021
4
months
15
interviews
2
iterations
16
Figma files
a partner project between a UN Capital Development Fund company and Harvard Tech for Social Good
A team of four was put together to collaborate with the team at Matanataki to investigate how to design a digital payment platform for Fiji citizens and businesses. Our process consisted of:
- 15 user interviews
- Affinity mapping and identifying pain points
- Feature lists and feature flows
- Developing 5 key personas
- Low- and High-fidelity Figma prototypes
- Final Design Report
the problem
Currently, Fiji locals lack a sustainable waste management system. Residents have to deal with irregular pickup schedules, obscure disposal information, and cumbersome payment processes, even resorting to burning their rubbish in their backyards, thereby damaging their own health and that of their environment.
In developing a platform that can help citizens of Fiji make more sustainable decisions about their waste management, we worked with Matanataki to create an innovative platform.
“[I am] not satisfied [with the current waste management system], [it is] not good for the environment or people. My 65 year old mother breathes in the air and it is not good for her.”
— User living in rural Fiji
Our research and design aimed to solve a key problem statement:
How might we design an accessible, user-friendly digital payment platform to encourage and support better solid waste management in Fiji for household and commercial users?
Weeks 1-8: Research.
we conducted 15 user interviews across individuals, households, and businesses to identify the most salient pain points.
Through Zoom interviews over the course of two months, we compiled information from qualitative interviews into one database. Our goal was to find out what the key areas of friction were for residents and businesses as they tried to dispose of waste sustainably.
Our research team conducted 45-minute virtual interviews over Zoom. Each interview followed an interview script of either business or resident focus questions with the aim of better understanding the potential uses of our platform using open-ended questions.
We used Notion to track our insights!
- example questions asked:
- Please describe how you dispose of waste at your residence/business.
- How do you pay for your current waste management process?
- How much time is spent at each step?
affinity group analysis
In our affinity mapping process, we synthesized those insights into a visualization of pain points and goals to guide our designs. This process of analyzing qualitative data involved writing down quotes and main takeaways from our interviews and categorizing them into more general pain points. Here's what our affinity map looked like! The little circles are votes from when we prioritized pain points as a team.
We visually mapped insights into larger categories such as “lack of sustainable education” and “cost of recycling”. This allowed us to identify key pain points from the user perspectives.
key insights & pain points
Through our user research and affinity mapping, we categorized the information into 8 pain points. These were supported through various user interviews. As a team, we organized by the most important pain points to design a minimum viable product.
Gaps in Sustainability Education
Interviewees consistently identified gaps in the education system as the reason for why there is a lack of awareness about recycling in general in Fiji.
“Everything [is just dumped] into one rubbish bin.”
Lack of Recycling Options
Many interviewees were willing to pay for recycling and also willing to engage in recycling, but there is little to no access to a reliable recycling system.
“We’d love to recycle, but there just isn’t any of that in Fiji.”
Lack of Trust in the Current Waste Management System
The system lacks transparency and reliability. Users do not feel like they can trust the current waste management system.
“[Waste pickup] trucks just come when they come.”
Barriers to Fee Payment
The commute demanded from in-person payments makes waste management fees difficult to pay. High costs also conflict with businesses profit-seeking motives.
“I would not [pay to compost] because that is not in my stakeholders’ interests”
There were also a couple other general pain points users mentioned:
- Damaging Personal Health: The rubbish burning system widely employed in rural areas is damaging to the health of local residents. This includes inhalation of carcinogens and prolonged exposure to potentially noxious waste that is not immediately disposed of.
- Decentralization: It is difficult to manage different kinds of waste because they require different waste collectors, especially in different locations. Each of these differences represents a separate process for users.
- Different Preferred Platforms: Next, service providers have their own methods of communication, which individuals must adapt to. Sometimes, these methods — such as email — are not ideal for efficient, quick pickups.
- Tracking Payment History: Waste collection fees are often tracked with paper, which can be inconvenient and easy to lose. It is difficult for individuals to keep good records for their payments, especially if they use multiple service providers.
Weeks 8-12: Ideation.
feature ideation
Based on these pain points, we determined the top features in our scope:
- Waste Stream Dashboard: On the first screens of our mobile app, users will be able to see a dashboard of different waste types, such as cans, bottles, general rubbish, etc.
- Waste Pickup Scheduler: Users can schedule pickups and filter waste types, as well as add their own customizable templates for personal waste streams that they dispose often.
- Personal Payment History Dashboard: This is the dashboard that is used to track a user's payments and payment history. Users can also see if they have any outstanding fees.
- Impact Profile: Users will be able to track their personal data with regards to their waste practices, as well as edit their location and payment methods.
Sprint 1: Low Fidelity
In our first sprint, our goal was to gain maximum feedback to provide future design direction. To quickly generate ideas and to encourage honest feedback, we completed our designs in low fidelity, which means they were akin to rough sketches to focus on layout rather than visual details. This is not our final design.
low fidelity prototypes for usability walkthrough
For the Waste Streams Dashboard, we created an intuitive scrollable home screen that allows users to pick the type of waste they would like to dispose of. Users can see educational information about the type of waste that they are disposing of.
For the Waste Pickup Scheduler, we designed a straightforward flow for our users, allowing them to provide the necessary customizations and information for a successful pickup.
The Personal Payment History Dashboard was designed around the idea of being able to “sort by” different categories of waste payments: action, schedule type, waste type, provider, payment status, order status, and schedule date — with totals over each subcategory.
The Impact Profile needed to serve two main purposes: to give users a place to set important user profile-related information (name, photo, council, payment) and to view sustainability impact statistics.
homepage
type of rubbish
map location selector
select rubbish type
select service provider
confirmation page
profile page
personal stats
personal stats, more detailed
payment history summaries
usability testing & takeaways
After creating our low-fidelity prototypes, we brought the prototypes to a live audience with 2 users for a usability test. In that session, we walked through the prototype using the following interview procedure:
- 1. Prime frame of mind by showing and explaining the current page and available interactions.
- 2. Establish expectations by asking what the user expects after an interaction.
- 3. Reveal & gauge alignment with the user's expectations. Ask follow-up questions.
Our usability testing revealed the following feedback:
Waste Streams Dashboard
- Reclassified and renamed the rubbish classifications to better match native usability
- Gave users the option to see more educational content about the type of waste they are disposing of to promote longer lasting waste management changes
Waste Pickup Scheduler
- Allowed users to include more information about waste pickups (additional comments, weight of waste, etc.)
- Allowed users to choose payment methods (checks and M-PAiSA), as well as use points earned from waste drop-offs to pay for pick-ups
Personal Payment History Dashboard
- Adjusted “pending” payment statuses (e.g. for checks) to be more emphasized
- Provided external links to invoices are if available (e.g. for M-PAiSA)
- Added notifications as an additional item in the navigation bar
Impact Profile
- It may be more helpful for users to be able to create a post without needing to select a category for users who may not be interested in reading through other posts.
- Profile should be separate, not nested here.
Weeks 12-16: Final Design Solution.
This takes us to the final design solution, which was handed off to a dev team for development! Note that some content will be filler in this final design. This was a joint decision made with Matanataki, since we are not subject-area experts in writing neutral fact-finding questions.
Feedback from usability testing was incorporated to refine the user flow and information architecture was refined. We changed the information shown to match user expectations regarding language use (i.e. "rubbish" rather than "waste"), content shown, paymend methods, and sustainability impact statistics.
feature 1: waste streams dashboard
In the home screen, users can see a profile summary with a photo, name, and current credit. There will also be a scrollable dashboard of different waste types. In addition to being educational, users have the new option of dropping off waste at different locations, using a custom QR code to quickly verify that the waste has been dropped off — this lowers the cost of pickups for residents and provides another way to sustainably manage waste.
scrollable home page
quick learn
detailed learning
location picker
location info
QR code
feature 2: waste pickup scheduler
Off of the waste streams from the dashboard, users will easily schedule waste pickups. Users will also be able to filter these waste types, for example by the types that their city council manages, and to add their own customizable templates for personal waste streams (for example, of cans and bottles together) that they find themselves needing to dispose of often.
interactive location pickup map
waste type selection
provider selection (filler content)
time and date
confirmation page
payment page
feature 3: personal payment history dashboard
Using the personal payment history dashboard, users can see if they have any outstanding fees that need to be paid to their local council. They can also see what they have paid in the past, the status of their payments, and filter their payment history to see the kinds of payments they have made in the past.
view payment history by status
expanded payment history details
sort history by
feature 4: impact profile
On this page, users will be able to track their personal data with regards to their waste practices, as well as edit their location and payment methods. We will show data and statistics about their sustainability impact. Not only does this encourage users to be sustainable, but they can also share their profiles with friends, family, or to promote their business. We also included the ability for multiple people to create profiles on a singular device, which is important for user accessibility. For citizens in rural villages, allowing many households to use one device could allow for greater access to waste management overall.
impact profile for Xerxes
switching profiles
editing profile location
editing payment method
Tracy's statistics
in-depth data analytics
finale
Thanks for making it this far! I'd like to thank Matanataki for giving me the chance to work on an interesting and high-impact project for residents in Fiji! I met so many wonderful people, users, and stakeholders, and learned a lot about the UI/UX process. These designs have been handed off for development with their team (in partnership with a dev team from Tech for Social Good).